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Devlog
Crush Crush Flower
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Devlog
Fun with Audio: YouTube to Game Soundbites
February 18, 2024
by
corymogk
I played with the audio for Crush Crush Healthcare/Hopital - I can't actually decide if I like HealthCare or Hospital better - but the audio is always fun for me, particularly the music and I can get...
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Crush Crush Ontario HealthCare?
February 10, 2024
by
corymogk
Thinking about what I could do with Crush Crush Flower as a base, exploring the relationship of Canada's Provincial leadership and our deteriorating healthcare seems like a good experiment. Here's the...
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Games for Social Good: Crush Crush Democracy? Human Rights? Climate?
February 10, 2024
by
corymogk
Games are a way to take a break from the craziness of the world. That doesn't mean we should turn a blind eye to things and not take an active role in shaping the world we desire. There are a lot of t...
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Thoughts on Crush Crush Flower Alpha 1
February 03, 2024
by
corymogk
This is a fun little game and I think there is more I can do: Mobile vs Desktop: I think the size of elements and placement of the HUD needs tuning. I'm imagining this as a mobile game in the long run...
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Refining the look for Crush Crush Flower with the help of FlipaClip
January 25, 2024
by
corymogk
Another concern I had with my concept image and turning it into the game character is the detail in the drawing. For an action/arcade game, the character will be smaller on screen (max a couple hundre...
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Preparing Cutout Animations for Godot 4
January 25, 2024
by
corymogk
This game was inspired by the title page picture that I did for Inktober. I started cutting out the robot for 2D animation and was questioning how animatable it might be with only one leg that has a k...
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Setting up 2D Skeletons in Godot 4
January 23, 2024
by
corymogk
With Run for your Life! - the first game I worked on in about 5 years - I remembered how much work the art assets take compared to programming. I haven't finished all those assets and want to try out...
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