Refining the look for Crush Crush Flower with the help of FlipaClip


Another concern I had with my concept image and turning it into the game character is the detail in the drawing. For an action/arcade game, the character will be smaller on screen (max a couple hundred pixels and probably much less). This means the details I have in the drawing may not be legible and just make the character look busy and hard to read.

Playing with how I might animate the character in FlipaClip inspires me to simplify the character design so it reads more clearly and can be scaled down to game screen resolution. It still has the nice sketch look that I’m after.

Simplifying my character design for fun and readability
Preparing this devlog gives me further insight as I see the above image in a thumbnail view that is closer to screen res in the game that I’m imagining.

My simplified version of the character may still be too detailed

It’s getting more readable but may be too detailed still. This also leads into some color options and thinking about accessibility in terms of contrast.

Get Crush Crush Flower

Leave a comment

Log in with itch.io to leave a comment.